Transmute Rock And Mud
Area 2 adjacent 10-foot cubes
You warp the structure of earthen material, turning rock into mud or mud into rock. Choose one of these two options when you Cast the Spell.
- Rock to Mud You transform non-magical, unworked, and unattended stone in the area into an equal volume of mud. If you Cast this Spell on a stone floor, it becomes difficult terrain; if the resulting mud is at least 3 feet deep, it is greater difficult terrain, or the creature can try to Swim through it (@Check[athletics|dc:10|traits:action:swim]). If the mud is deep enough that a creature can't reach the bottom, the creature must Swim to move through it. If you Cast this Spell on a ceiling, the falling mud deals @Damage[8d6[bludgeoning]] damage (@Check[reflex|basic] save) and spreads out, creating difficult terrain in an area 10 feet larger in radius than the original spell's area. Once the rock is transformed into mud, the mud is non-magical and remains until natural conditions cause it to dry out or otherwise disperse.
- Mud to Rock Mud in the area turns into unworked stone. If creatures are in the mud when it is transformed to stone, they must attempt a @Check[reflex] saving throw.
- Critical Success The creature escapes the mud and is atop the stone, unaffected.
- Success The creature climbs out of the mud as it turns to rock and is Prone atop the stone.
- Failure The creature is partially stuck in the mud and is Grabbed for 1 round or until it Escapes, whichever comes first.
- Critical Failure The creature is entirely stuck. It is Restrained for 1 round or until it Escapes, whichever comes first.
Heightened (+2) Add an additional 10-foot cube to the area, adjacent to at least one of the other cubes.