Nature's Enmity
Animals, plants, and fungi in the area turn against the targets. Each target suffers from the following effects as long as it remains in the area.
- Vegetation springs up from every surface, giving each target a –10-foot circumstance penalty to its Speed any time it's adjacent to the plants and fungi.
- Aggressive animals attack unpredictably. At the start of its turn, each target rolls a @Check[flat|dc:8]. On a failure, it's attacked by creatures that deal @Damage[2d10[slashing]] damage. The target attempts a basic Reflex save and is Off-Guard for 1 round on any outcome other than a critical success.
The target loses any connection to nature or natural creatures. The target must succeed at a @Check[flat|dc:5] when casting any primal spell or the spell fails. Furthermore, animal, fungus, and plant creatures become hostile to it, even one with a strong bond to the target, such as an animal companion.
The GM might decide that you can't subject some creatures, such as an emissary of a nature deity, to the ire of nature.