Life's Fresh Bloom
The ground around you blooms with life, sprouting sparkling grass, flowers, and small shrubs. Each living and non-nindoru creature that starts its turn standing on the ground in the area recovers 1d6 Hit Points and gains a +5-foot status bonus to its Speed until the end of its next turn. Nindoru fiends and undead that start their turn in the area of life's fresh bloom instead become Sickened 1 unless they succeed at a Fortitude saving throw.
Spell Effect: Life's Fresh Bloom
Heightened (7th) Increase the Hit Points restored to 1d8 and Sickened 2.
Heightened (10th) Increase the Hit Points restored to 1d10 and Sickened 3.