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Crushing Ground

You tear open the ground then slam it shut. The target creature takes 2d6 bludgeoning damage with a Reflex save.


Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage, is Off-Guard, and takes a –10-foot circumstance penalty to Speed.

Critical Failure The target takes double damage and is off-guard and Immobilized. It can attempt to [[/act escape]] against your spell DC. If it doesn't Escape, the target takes an additional 2d6 bludgeoning damage when the spell ends.

Spell Effect: Crushing Ground


Heightened (+1) Increase the initial damage and additional damage by 2d6.