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Call to Arms

Trigger You are about to roll for initiative.


You cry out a call to arms, inspiring your allies to enter the fray. Each ally in the area gains a +2 status bonus to their initiative roll and gains temporary Hit Points equal to the spell's rank; these temporary Hit Points last for the spell's duration.


Heightened (6th) The bonus increases to +3.

Heightened (9th) The bonus increases to +4.

Spell Effect: Call to Arms